Sure, the boss fight doesn’t fit in with the rest of the game, but it at least works as it’s supposed to. I’ll even add that my one issue with the game probably isn’t that major. Instead, you get a few hours to bask in one of the prettiest games of the generation, and it leaves before it wears out its welcome. If it were a dozen or more hours of drawing the same designs over and over again, it’d start getting a little tiresome. At the same time, though, I think the brevity works to the game’s advantage. I beat it in two sittings of only a couple of hours each, and some of that was drawn out by the boss fight before I discovered I could lower the difficulty settings. It’s probably worth noting that Concrete Genie is fairly short. Sure, it’s simply a matter of drawing pre-made designs, but the way the art almost literally jumped off the screen was a sight to behold. The platforming is top-notch, while the way the game incorporates drawing feels fluid and natural. I thoroughly enjoyed every moment I had exploring the abandoned fishing pier, searching for blank canvases on which I could create vibrant art. That said, while the boss fight means Concrete Genie ends on a bit of a down note, it’s not enough for me to disregard that first 90% that I loved. Seeing as there’s no combat in the game up to that point - at least as far as I can recall (and it’s a pretty short game, so I think I would remember it) - it comes as an abrupt tonal shift, and one that doesn’t suit the game very well at all. ![]() ![]() I don’t want to spoil anything, but I will say that for that last stretch, Concrete Genie switches from being a game about art and finding beauty in unexpected spaces, to one that’s basically a big, long, kind of dull boss fight. ![]() That’s an astonishing feat, and it made it easy to fall in love with the game. Not only is it one of the most gorgeous games I’ve ever played, it manages to build the game around that beauty. I have a bit of a dilemma when it comes to Concrete Genie. Publisher: Sony Interactive Entertainment
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