If you change these keyboard bindings in the Settings menu, you'll have to use the buttons you bound to A or Start to select, and the buttons you bound to B or Back to go back to the previous menu. Keep in mind that these are the default controls in RetroArch. To open a menu, submenu, or option you can press Enter or Z while it is highlighted, or Left Mouse Button while hovering over it. If you can't see the left sidebar with the different menus listed and you need to switch which menu you are in, you can press Backspace, X, or the Right Mouse Button until you see it again. You can switch between the different menus on the left side of the screen when you are on the top-most sub-menu of a menu. You should now be at the Main Menu of RetroArch 1. If you open from the disk image, the file paths will be mixed up. Once you finish the DirectX installation the RetroArch installation will finish as well.ģ. You should uncheck Install the Bing Bar before clicking Next >. Click Next > until you get to the screen offering to install the Bing Bar 4. Once you click Install RetroArch will begin installing.īefore RetroArch finishes installing it should pop up the DirectX installer. Keep clicking Next > until the Install button appears. ![]() Make sure you click the checkbox next to DirectX 9.0c Runtime before clicking Next >. Soon you will see the Choose Components screen 3. If it does not display this location it is recommended to copy and paste the following text into the box: %AppData%\RetroArch and then continue clicking Next >. The default path should be C:\Users\\AppData\Roaming\RetroArch. Click Next > until it asks you where you would like to install RetroArch 2. On Windows you may get a popup when trying to run the installer that warns you if you do not have DirectX 9.0c installed 1. Go to the RetroArch downloads page and click the button labeled Download Stable. RetroArch Downloads Page and Download Stable button 9.11 Overwriting Controller Autoconfig(s).9.8 My Remapping in Quick Menu Controls Won't Save.9.7 My A and B Buttons Are Swapped On The Menu.9.2 Boots are equipped / Ocarina pulled out randomly while walking.6.1 Check If Your Hardware Supports Vulkan.6 ParaLLEl Graphics Configuration (Console-Accurate Graphics).5.2.2 Official Adapter or Wii U/Switch Mode.SDL2 Keyboard configuration and layout (Spanish)Įmulador : Solo puedes asignarle una tecla a cada función. The Core Parameters page gives the names of the config parameters to set up the Emulator Core key commands, while the Plugin Parameters page tells how to configure the controls for the input plugin.Ĥ. On Windows XP and prior, this is C:\Documents and Settings\username\Application Data\Mupen64Plus\, while on Windows Visa and newer this is C:\Users\username\AppData\Mupen64Plus.įor documentation about the keyboard settings in this configuration file, refer to our Emuwiki site. On Linux or OSX, this is located at ~/.config/mupen64plus/, and on Windows it is in the "Application Data" sub-folder of your user folder. You may set your own key bindings for the emulator core and input plugins, by editing the Mupen64Plus config file. In this case, you can move the analog stick more gently by holding down the Right Control key (for -50%) or Right Shift key (-25%), or both (-75%). ![]() Sometimes you may need to make smaller moves. When using the keyboard, the analog stick is normally moved by its full range when you press an arrow key. If there is no supported joystick connected, the input plugin will enable a default keyboard control mapping, as given below: The SDL-Input plugin contains an auto-configuration function which will provide default joystick mappings for any recognized joystick. ![]() The keys or joystick/mouse inputs which will be mapped to the N64 controller for playing the games are determined by the input plugin. Default Key Mappings for SDL-Input Plugin Press "Game Shark" button (only if cheats are enabled)įast Forward (playback at 250% normal speed while F key is pressed)Ģ. Select virtual 'slot' for save/load state (F5 and F7) commands The default key bindings are given below, but may be changed by editing the configuration file as described later in this document. The emulator core supports key commands for many functions. SDL2 Keyboard configuration and layout (Spanish)
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